GAME DESIGNER
GUNNAR HELMS
Gunnar Helms is a game designer studying at Full Sail University, showcasing his portfolio with videos and pictures of design projects. His goals include networking and exploring job opportunities. Along with other game designs, Gunnar's interests uniquely focus on integrating European history into future projects.
MY PORTFOLIO
01

Magic Mayhem
Student Project
In this project, Gunnar used assets from Stack-o-bot to create three spell mechanics for a fireball spell, a light spell, and a healing spell. Three map sections were created featuring a beginning exposition area with dialogue and NPCs, a platforming section in the dark using the light spell for guidance, and a boss fight influenced by the Icon of Sin from Doom '93.

02

Tiles / Sokoban
Student Project
This project focused on creating mechanics for a Sokoban style game, showcasing three levels with an adopted mechanic for tiles dropping under players and an original mechanic featuring a jetpack to carry players over empty tiles.
03

Scraps Project
Student Project
In the Scraps Project, the goal was to create a unique mechanic using the IPM format. Players can pick up triggerable gears to place in slots on the walls that open doors in a post-apocalyptic fabricator warehouse setting.

