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Magic Mayhem
Project type
Level Design - Unreal
Date
March 2025
In this project, Gunnar used assets from Stack-o-bot to create three spell mechanics for a fireball spell, a light spell, and a healing spell. Three map sections were created featuring a beginning exposition area with dialogue and NPCs, a platforming section in the dark using the light spell for guidance, and a boss fight influenced by the Icon of Sin from Doom '93.
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